AGFWe make only awesome games, and we are driven by awesomeness, so, if you like awesome stuff, stay around and read a bit! Who knows what stuff you will find?
Monthly Archives: August 2010
So, several games have the option of VSync, or Vertical Synchrony, or “Wait for Retrace” (the term used in Novashell editor options). I implemented that same option in the game yesterday, so, what it do, what is it for? Why … Continue reading
Refactoring is reworking old code, to make it better, and usually more organized… This was what I did today (yep, I work on Sunday too!), first, all levels I created manually the GUI on them, this was proving to be … Continue reading
Today I spent the day introducing on the game a Fluid Grid, what is a Fluid Grid? Well, it is how some people decided to name grids that behave like “water”, see the video below to understand better. What is … Continue reading
If you are wondering how I made the nice trailer that is embedded here (if you want to see it in bigger resolution, the original is at: IndieDB and there are a HD version on Youtube), then this post is … Continue reading