Monthly Archives: December 2010

Christmas Gift!

Hello! Well, this is late, but I just uploaded a Christmas gift The beta is now public! This also means that Beta 3 cycle is over. Ok, new stuff on Beta 4: Fixed several minor bugs Now you cannot heal … Continue reading

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Beta 2 over

Hello! Beta 2 is over, I just uploaded the Beta 3. New stuff in Beta 3: Fixed some game-breaking bugs (that noone reported, this is sad, it shows players are not reaching the end of the game!) Put a warning … Continue reading

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Beta Cycle 1 over!

Hello loyal fans! The first Beta Cycle is over, with the most obvious change being the logo and the title screen. Old logo: New logo on the new titlescreen: Also this version had bugs of the Beta 1 fixed (including … Continue reading

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Random news

Hello! First, I got some trouble here at updating the arcade cabinet, know that it is working, even if slower because of a storm that prevented us from working 2 days (it rained inside the workshop, and the wood we … Continue reading

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Controller electronics, part 1

The woodwork part is done, now the electronics, with a bit of woodwork… First thing, I would like to show the trackball assembly, with a led attached below the trackball. But since the LEDs are not done yet (as of … Continue reading

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Making a controller prototype, part 3

When I last worked in the controller we had cut wood, layout, what was missing is really assemble everything using glue. The aluminium bar I mentioned previously, was dropped, we figured the thing was not flimsy as we were thinking, … Continue reading

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Beta started, first competition, donate for Mac version.

So, the closed beta is finally ready to start! First, our little trailer: A quick review of the new features of our totally incredible beta: Several fixes (SEVERAL fixes, really). Much better feedback on what powers active (including motion blur … Continue reading

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Making a controller prototype, part 2

Hello, I did more work on the controller prototype today ^^ Ok, the photos you saw yesterday, the controller was not locked the parts, it was only “assembled” so I could see if they fit each other. Today it was … Continue reading

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Making a controller prototype, part 1

So, the first thing in making a controller prototype is design the controller! One thing was obvious, the game needed a way to control the paddle, and another to activate powers, since there are 8 powers, I would need 8 … Continue reading

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Arcade parts arrived!

So, the arcade parts I ordered arrived… Arcade parts? Yes! Arcade! The game will have a arcade version. Now some slight bad news: We lost the IOTY competition on IndieDB, this proved to me that we don’t have enough popularity … Continue reading

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