AGF
We make only awesome games, and we are driven by awesomeness, so, if you like awesome stuff, stay around and read a bit! Who knows what stuff you will find?FeedBurner RSS
Categories
- Arcade Cabinet (7)
- Business (2)
- Coding Practices (1)
- Community News (17)
- Development (20)
- Game Technology (5)
- Game Theory (1)
- Self Interview (2)
- Tutorial (8)
Archives
People we like
Author Archives: speeder
Simple Object Orientation in Lua
Lua is not object oriented… But some people like it, and it has some advantages… I decided to use a simple form of it on my project, it does not support multiple inheritance and many other features, it was made … Continue reading
Posted in Development, Game Technology, Tutorial
Leave a comment
We are not dead!
Well, we almost died, but in a miraculous manner, at the nick of time some work showed up… And even more surprising, using Lua, this means more time without paddlewars, but I will start to post here some Lua stuff … Continue reading
Posted in Community News
Leave a comment
Long term contract ended
Today the contract with my biggest client so far ended, I delivered 2 big projects, some libraries and made even a small simple iPhone game one day when bored (sorry, it will not be released, but I can remake it … Continue reading
Posted in Community News
Leave a comment
We got saved! Sort of…
Hello Awesome Games Factory fans and guests. I wrote some time ago, we were going bankrupt. The good thing is: AGF got not one, but TWO big clients (one is being handled by me, the other by the non-game person … Continue reading
Posted in Community News
Leave a comment
Why Sony is upset with PS3 hackers?
Most people would just say: “Piracy!” But then I say the most people, are wrong. The hackers stated, that their work only enable homebrew, not piracy, and THAT is the dangerous thing to Sony. Lots of people will come with … Continue reading
Posted in Business
2 Comments
Bankrupcy
Hello all usual AGF Games readers, and those that read from Ludumdare Planet we are in trouble. We spent lots of money on the arcade cabinet, that had only partial success, it worked to test the game, and improve it, … Continue reading
Posted in Community News
3 Comments
Campus Party is Over
Hello, I am back! First, I like to say thanks to Mingamango who updated the blog while I was away. Campus Party is over, it was great, and this post is a report to you people know what happened there. … Continue reading
Posted in Arcade Cabinet, Community News
1 Comment
PC is not Windows
I today saw on Indie Games Blog a post about MindWall; that post mentioned that you could download the PC and Mac version of the game. And I came here to say: PC IS NOT WINDOWS. I know lots of … Continue reading
Posted in Game Technology
2 Comments
Christmas Gift!
Hello! Well, this is late, but I just uploaded a Christmas gift The beta is now public! This also means that Beta 3 cycle is over. Ok, new stuff on Beta 4: Fixed several minor bugs Now you cannot heal … Continue reading
Posted in Community News, Development
Leave a comment
Beta 2 over
Hello! Beta 2 is over, I just uploaded the Beta 3. New stuff in Beta 3: Fixed some game-breaking bugs (that noone reported, this is sad, it shows players are not reaching the end of the game!) Put a warning … Continue reading
Posted in Community News, Development
Leave a comment