Category Archives: Development

Simple Object Orientation in Lua

Lua is not object oriented… But some people like it, and it has some advantages… I decided to use a simple form of it on my project, it does not support multiple inheritance and many other features, it was made … Continue reading

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Site development

Speeder may not have mentioned it here, so I guess I’ll be the one to tell you all… I’ve been working on the new site for Paddle Wars, and it was about the middle of April that it was finally … Continue reading

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Christmas Gift!

Hello! Well, this is late, but I just uploaded a Christmas gift The beta is now public! This also means that Beta 3 cycle is over. Ok, new stuff on Beta 4: Fixed several minor bugs Now you cannot heal … Continue reading

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Beta 2 over

Hello! Beta 2 is over, I just uploaded the Beta 3. New stuff in Beta 3: Fixed some game-breaking bugs (that noone reported, this is sad, it shows players are not reaching the end of the game!) Put a warning … Continue reading

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Beta Cycle 1 over!

Hello loyal fans! The first Beta Cycle is over, with the most obvious change being the logo and the title screen. Old logo: New logo on the new titlescreen: Also this version had bugs of the Beta 1 fixed (including … Continue reading

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Beta started, first competition, donate for Mac version.

So, the closed beta is finally ready to start! First, our little trailer: A quick review of the new features of our totally incredible beta: Several fixes (SEVERAL fixes, really). Much better feedback on what powers active (including motion blur … Continue reading

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Beta trailer!

Once upon a time, existed a boy, that boy was really smart and got invited to teach other boys how to make games in some important universities, and thus he got more busy than expected. That smart boy could not … Continue reading

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Ima frikin’ blurry!

Some of you probably will recognize this phrase, it is from the great game Team Fortress 2, it is spoken by the character “Scout” when it drinks a drink that make him get fast reflexes. Team Fortress 2 is a … Continue reading

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Visual Tutorial for clearer understanding.

Look at the image… As you can see, it shows (or tries to) how some things behave in the game, and what buttons to press to make a new ball (as you can see, I implemented other keys than numbers… … Continue reading

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Barrel level, server hiccup

First, while writing this post, I noticed the server was unstable… Seemly I’ve hit the monthly limit of traffic, and that is actually a good think, it shows that you people are reading my blog and visiting the site! I … Continue reading

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