Category Archives: Game Technology

Simple Object Orientation in Lua

Lua is not object oriented… But some people like it, and it has some advantages… I decided to use a simple form of it on my project, it does not support multiple inheritance and many other features, it was made … Continue reading

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PC is not Windows

I today saw on Indie Games Blog a post about MindWall; that post mentioned that you could download the PC and Mac version of the game. And I came here to say: PC IS NOT WINDOWS. I know lots of … Continue reading

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Ima frikin’ blurry!

Some of you probably will recognize this phrase, it is from the great game Team Fortress 2, it is spoken by the character “Scout” when it drinks a drink that make him get fast reflexes. Team Fortress 2 is a … Continue reading

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What the (insert your swearing word here) is VSync?

So, several games have the option of VSync, or Vertical Synchrony, or “Wait for Retrace” (the term used in Novashell editor options). I implemented that same option in the game yesterday, so, what it do, what is it for? Why … Continue reading

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Fluid Grid

Today I spent the day introducing on the game a Fluid Grid, what is a Fluid Grid? Well, it is how some people decided to name grids that behave like “water”, see the video below to understand better. What is … Continue reading

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