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Category Archives: Game Technology
Lua is not object oriented… But some people like it, and it has some advantages… I decided to use a simple form of it on my project, it does not support multiple inheritance and many other features, it was made … Continue reading
I today saw on Indie Games Blog a post about MindWall; that post mentioned that you could download the PC and Mac version of the game. And I came here to say: PC IS NOT WINDOWS. I know lots of … Continue reading
Some of you probably will recognize this phrase, it is from the great game Team Fortress 2, it is spoken by the character “Scout” when it drinks a drink that make him get fast reflexes. Team Fortress 2 is a … Continue reading
So, several games have the option of VSync, or Vertical Synchrony, or “Wait for Retrace” (the term used in Novashell editor options). I implemented that same option in the game yesterday, so, what it do, what is it for? Why … Continue reading